| Gold source | Red | Yel | Grn | Blu | Pur | Gry |
|---|---|---|---|---|---|---|
| Gold from Cities | ||||||
| Gold from Resource*Tech | ||||||
| Gold from Wonders | ||||||
| Total gold produced: | 0 | 0 | 0 | 0 | 0 | 0 |
| Descriptive Name of Technology | Price | Red | Yel | Grn | Blu | Pur | Gry |
|---|---|---|---|---|---|---|---|
| The Wheel | 25 | ||||||
| Horseback Riding | 40 | ||||||
| Bronze Working | 25 | ||||||
| Iron Working (+Pottery) | 40 | ||||||
| Construction (+Mathematics) | 50 | ||||||
| Masonry | 15 | ||||||
| Mathematics | 40 | ||||||
| Currency (+Code of Laws) | 50 | ||||||
| Trade/Map Making (+Pottery) | 50 | ||||||
| Alphabet/Writing | 15 | ||||||
| Code of Laws | 35 | ||||||
| Pottery | 20 | ||||||
| Philosophy/Literature | 40 | ||||||
| Ceremonial Burial | 25 | ||||||
| Mysticism | 40 | ||||||
| Total technologies: | - | 0 | 0 | 0 | 0 | 0 | 0 |
| Descriptive Name of Technology | Price | Red | Yel | Grn | Blu | Pur | Gry | Engineering (+Construction, Wheel) | 70 |
|---|---|---|---|---|---|---|---|
| Banking (+Currency) | 50 | ||||||
| Feudalism (+Construction, Code of Laws) | 70 | ||||||
| Chivalry (+Horse) | 60 | ||||||
| Education (+Trade, Philosophy) | 60 | ||||||
| Astronomy (+Engineering) | 60 | ||||||
| Navigation | 60 | ||||||
| Theology (+Philosophy, Mysticism) | 70 | ||||||
| Printing Press (+Education) | 40 | ||||||
| Chemistry (+Education) | 40 | ||||||
| Total technologies: | - | 0 | 0 | 0 | 0 | 0 | 0 |
| Descriptive Name of Technology | Price | Red | Yel | Grn | Blu | Pur | Gry |
|---|---|---|---|---|---|---|---|
| Nationalism (+Banking) | 80 | ||||||
| Economics | 90 | ||||||
| Legislative Government | 70 | ||||||
| Industrialization (+Steam Power) | 100 | ||||||
| Physics (+Astronomy, Chemistry) | 80 | ||||||
| Gunpowder Weapons | 90 | ||||||
| Cavalry (+Chivalry) | 80 | ||||||
| Metallurgy (+Iron Working) | 100 | ||||||
| Steam Power | 120 | ||||||
| Medicine | 70 | ||||||
| Total technologies: | - | 0 | 0 | 0 | 0 | 0 | 0 |
| Descriptive Name of Technology | Price | Red | Yel | Grn | Blu | Pur | Gry |
|---|---|---|---|---|---|---|---|
| Combustion (+Industrialization) | 100 | ||||||
| Flight | 100 | ||||||
| Advanced flight (+Radio/Television) | 100 | ||||||
| Rocketry | 120 | ||||||
| Space Flight (+Robotics, Plastics, Computers) | 150 | ||||||
| Superconductor (+Miniaturization) | 120 | ||||||
| Fusion (+Fission) | 150 | ||||||
| Mass production (+Electricity) | 100 | ||||||
| Robotics (+Electronics) | 100 | ||||||
| Plastics | 80 | ||||||
| Electricity (+Steam Power) | 100 | ||||||
| Electronics (+Scientific Method) | 70 | ||||||
| Radio/Television | 120 | ||||||
| Computers | 100 | ||||||
| Miniaturization | 100 | ||||||
| Genetics (+Medicine | 100 | ||||||
| Scientific Method (+Medicine) | 100 | ||||||
| Fission | 150 | ||||||
| Total technologies: | - | 0 | 0 | 0 | 0 | 0 | 0 |
| Descriptive Name of Wonder | Tech that gets it | Bonus | Red | Yel | Grn | Blu | Pur | Gry | Colossus | +5 gold/turn in ancient era |
|---|---|---|---|---|---|---|---|---|
| Great Library | Ancient Techs cost -5 | |||||||
| Great Lighthouse | +5 gold/turn in ancient era | |||||||
| Great Wall | +2 defense for cities | |||||||
| Hanging Gardens | 2 settlers | |||||||
| Oracle | See opponent's combat unit choice | |||||||
| Pyramids | 2 ancient cavalry units | |||||||
| JS Bach's Cathedral | 1 happiness point | |||||||
| Leonardo's Workshop | Medieval techs cost -10 | |||||||
| Sistine Chapel | 1 happiness point | |||||||
| Sun Tsu's Art of War | 2 medieval infrantry units | |||||||
| Copernicus' Observatory | Medieval navy | |||||||
| Magellan's Voyage | Force one resource trade per turn | |||||||
| Newton's University | Industrial techs cost -15 | |||||||
| Shakespeare's theatre | 1 happiness point | |||||||
| Smith's Trading Company | +10 gold/turn | |||||||
| Transcontinental Railroad | Productivity point | |||||||
| Alpha Centauri Colony Ship | Win game | |||||||
| Apollo Program | Player may end game after any turn | |||||||
| Edison's Lab | Modern techs cost -20 | |||||||
| Hoover Dam | 1 productivity point | |||||||
| Longevity | 2 happiness points | |||||||
| Manhattan Project | Eliminate any one region | |||||||
| United Nations | Player may end game after any turn | |||||||
| Universal Suffrage | 1 happiness point | |||||||
| Total wonders: | - | - | 0 | 0 | 0 | 0 | 0 | 0 |
| Resource Name | Red | Yel | Grn | Blu | Pur | Gry |
|---|---|---|---|---|---|---|
| Coal | ||||||
| Gems | ||||||
| Horses | ||||||
| Iron | ||||||
| Oil | ||||||
| Rare Metals | ||||||
| Spices | ||||||
| Wine | ||||||
| (fertile, +1 gold) | ||||||
| Cities of size 1 | ||||||
| Cities of size 2 | ||||||
| Cities of size 3 | ||||||
| Cities of size 4 | ||||||
| Total resources: | 0 | 0 | 0 | 0 | 0 | 0 |
Last updated Feb. 22, 2008
This isn't quite finished, but it's close. You can use it to record who has what technologies, resources, and wonders, online or on a printout. Online, it can also add up various totals, including total gold production (that's not quite working yet).
Does not represent more than one prerequisite to a technology.
Need to generate headers and totals via numPlayers.
Count unique resources (countTechs may not work).
Doesn't do monopoly bonuses for resources (3:20, 4:40, 5:80).
Doesn't figure critical resource roll into gold production.
Prevent UN-clicking techs/wonder
Auto-set wonder when first player buys a tech
Battle:
Type of unit C > I > A > C
One die per era number
+1 per 2 techs ahead
Wonder bonuses
+1 dies for defending a city
Written by Steven J. DeRose, http://www.derose.net.